A complete automated underground mine planning and scheduling system that delivers cost and performance improvements through efficient data and change management. Mine 2-4D produces fully integrated long and short-term mine plans, Gantt schedules linked to 3D designs, 3D animations and complete reconciliation whilst interfacing with your current mining or CAD system.
Mine2-4D is complementary to current mining systems; it connects directly to data sources and allows “Intelligent” refresh from the source data without the need to re-import. Current Mining Systems supported include: Datamine, Vulcan, Gemcom, Surpac, Medsystem, Micromine, and CAD systems such as AutoCad, Amine, Microstation, Promine, Cadsmine.
Benefits:
To planners … Increased productivity due to reduced planning time through the implementation of a clear engineering process and increased time available to apply engineering principles to planning problems.
To mine management … More robust mine planning Increased accountability in implementing the mine plan Improved communication of planning options at all levels Rapid response to "what if?" scenario requests.
System Features
- Mining Methods: The system uses design types to model mining excavations and activities; these design types include. Fixed Cross Sections (eg. tunnels, room and pillar). Outlines (eg. slyping of a drift). Complex Solids (eg. open stoping, cut and fill).
- Mine Standards: By creating mine standards databases, design consistency is maintained throughout a project or company wide. Changes in the database are directly applied to the design items (eg. design cross sections).
- Activity Sequencing: Using Mine2-4D's unique methodology, a design can be sequenced quickly and easily. Changes to the design do not require manual re-sequencing. Manual link creation is also possible and the sequence can be “tested” at the click of a button.
- Geological Model Depletion: All development can be interrogated against a block model. Development is “filled” with depletion cells, then the stope interrogated and tonnage is corrected.
- Calendars: Multiple calendars can be applied to both resources and activities eg. development and backfill crews working on different shift systems. It is possible to schedule shutdown or non-work periods and define separate reporting periods (for accounting purposes).
- Attributes: Attributes are used to describe the components of the mine plan and can be applied using both automatic and manual methods for quick turn-around from design to schedule.
- Naming Conventions: The naming convention can be built up from attributes and then split out to create a summary structure in the scheduler.
- Resources: Resources can be either equipment or labour and can be assigned graphically or by ‘drag and drop’ onto activities. You can build a Resource Based Schedule and alter avail- ability and cost over time.
- Prices/Costs: Prices/costs can be altered over time to reflect the variations in planned revenue, cost and cashflow
- Production Scheduler: Activities can be Rate driven or Duration driven and can be split into sub-activities eg. drill/charge/blast/muck; properties are carried to each activity. Actuals can be entered and tracked and once resources are applied, leveling can take place to prevent over and under allocation. Variable availabilities are adhered to. There is always a summary view of the mining data in table format. Tonnages, grades and other base properties are easily displayed and powerful filtering allows advanced reporting which can easily be exported to spreadsheet packages.
- Reconciliation: Many reconciliation systems have been developed including Cavity Monitoring Systems and development updating. All reconciliation information is maintained and can be queried for custom reporting.
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