Studio 3 and Virtual Reality
Studio 3 Technical Guides

Studio 3 General Topics
Wireframe Modelling | Block Modelling | Geostatistics | Unfolding
Dynamic Anisotropy
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Studio 3 Wireframe Modelling Introduction

Other pages in this series: 1 | 2 | 3 | 4 | 5 | 6 | 7

Studio 3 provides a fully comprehensive and interactive three dimensional system for creating, modifying, merging, intersecting, displaying and evaluating both solid models and Digital Terrain Models (DTMs).

Strings may be linked using 'point and click' selection methods and a choice of linking algorithms is included. The optimized method frequently allows even highly complex strings to be linked automatically without point tagging; however, tagging is also provided for greater control over linking.

Endlink, unlink, slice and evaluation (both volumetric and against a cell model) are also supplied. DTMs may be constructed from a set of points and strings, and linking constrained to lie within user-defined limits.

Studio 3 has the facility to turn wireframe models into cell and sub-cell models in a single pass with the amount of cell sub-division under user control. This unifies the concepts of wireframe and cell models, allowing varying grades within seams and orebodies to be represented in as much detail as required.

Studio 3 has updated algorithms for wireframe boolean operations:

  • Union
  • Merge
  • Difference
  • Intersection
  • Split
  • Extract
  • Decimate etc.

Operations work on objects and create new objects as a result of the operation. Selection methods are based on attributes and/or filter expressions.

Studio 3 wireframing



   

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Studio 3 - for when mining gets serious